What's up everybody? It's Rick back again with another review (I know it's been awhile)
This time It's the amazing fun and short Game Octodad: the Dadliest Catch for the PS4
A lovey tell of friends, family, and Ties!! you may even say it was Fin-Tastic hahaha (ok i'm done, but I did have a Whale of a time.. No really I'm done this time) let's See Octodad starts off on your wedding day, (Yes Octapie can marry humans, Oh and you have two kids?! Alright then.. What did I get myself into)
Ok on to real review
If you’re going to fault Octodad for anything, it won’t be a lack of charm. From its cartoon visuals to its sixties sitcom styling to its warm and quirky humor, it’s practically bursting with the stuff. Here is a game where the hero is an octopus who has disguised himself as a human, got married, and somehow spawned human kids.
He’s the ultimate fish (well, cephalopod) out of water, desperately trying to fit in while dealing with an anatomy that’s just not fit for purpose. Think your daily life is a struggle? Imagine supermarket shopping when your arms and legs are tentacles and you’re doing your best to make them work like human limbs.
This is both Octodad’s main gag and the mainstay of its gameplay. You move by swinging your lower tentacles one at a time with rapid squeezes of the PS4 DualShock 4's L2 and R2 triggers. You manipulate objects by maneuvering your arm tentacles with the analogue sticks and latching on with the R2 or X button.
The controls are intentionally slack and fuzzy, transforming our hapless hero from a weird-looking gent in a nice blue suit into the focus for scenes of utter chaos, as unwanted items get tangled in your tentacles, or you flibber and flubber your way through the scenery, scattering everything in your way.
The point of Octodad isn't to play well, but to have fun when you play badly. You can and will fail, but only when your exploits get so much attention that your dreadful secret is finally uncovered.
Yet Octodad has two big problems.
The first is that it proves you can be funny without always being fun. The deliberately vague controls are what make Octodad so entertaining, but not when you give players tasks that require precision and/or speed, causing them to either fail repeatedly or fall and struggle their way up or along some chunk of scenery all over again for the umpteenth time. It’s not a hugely difficult or challenging game, but there are points where the controls stop being part of the enjoyment, and simply make the game frustrating.
The second is that it’s both short and unevenly paced. I'm not actually too worried about the first bit – this isn't a game you want to go on and on – but it seems like some of the best and most imaginative sections crop up early on, while the later parts can be a struggle.
For every section that’s an out-and-out hit, there’s another that seems needlessly prolonged, with objectives that don’t really take you anywhere new or interesting. There’s some extra fun to be had in a two-player co-op mode, which has you sharing control for extra carnage, along with an option to replay completed scenes in a free play mode. All the same, Octodad has a fairly short lifespan.Taking Me just over 2 hours to complete.
Although I really enjoyed the game and will replay it, I can't get pass it being $14.99 US ($11.99 with PS+)
for such a short game!
So with that in mind I give it 7 Angry Chef's out 10.
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