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Showing posts with label iOS. Show all posts
Showing posts with label iOS. Show all posts
Saturday, September 21, 2013
FINAL FANTASY AGITO TGS Demonstration
Good evening TgT Fans Day 4 of Tokyo Game Show has provided a few updates, so let's get to it! Square Enix has released an official trailer for the upcoming title Final Fantasy Agito. The trailer shows off some of the game play that will take place in the game as well as a look at the various characters that will be in Agito. Square Enix has also released a video showing off several minutes of game play, which by the looks of it will place gamers in the role of a female protagonist. While Agito has been announced to release in Japan for iOS and Android devices, we hope that the publisher will announce release dates for other regions as well. Final Fantasy Agito will be available in Japan later this year.
Thursday, September 19, 2013
New Apple GameCase.
With the launch of iOS 7, Apple is at long last embracing traditional controllers for iPhone, iPad, and iPod touch. With new OS-level API support for controllers, developers and hardware makers will be able to adopt one standardized platform for console or handheld-style gameplay experiences. While Apple has confirmed that devices from Logitech and MOGA are in the works, the first solution is being unveiled today, and it's called the GameCase.
Developed by ClamCase, previously known for its line of iPad keyboards, the GameCase snaps onto iOS devices and provides side-mounted grips with fullsized dual-analog thumbsticks, action buttons, triggers, shoulder buttons, and a d-pad. While many facets of the design are still being finalized, exact specs, build materials, etc. The GameCase will connect to iOS devices via Bluetooth and will be powered by a built-in rechargeable lithium-ion polymer battery that ClamCase says will offer a "hefty" battery life. Based on the preliminary renders, however, the GameCase is one of the most full-featured and well-designed mobile controllers we've seen, sporting a large, textured controller grips, a silver finish, and convex, ridged thumbsticks.
Because of iOS 7's unified controller APIs, games won't need to be developed or updated specifically for the GameCase — any game with iOS gamepad support will work. Naturally, certain controls may be disabled if a game only calls for, say, the d-pad and action buttons, but developers won't have to go out of their way to make their titles compatible.
The first known title to add support for iOS controllers is Aliens Vs. Predator: Evolution, which was updated earlier this month, but ClamCase expects the number of controller-enabled games to grow rapidly before the GameCase launches.
ClamCase is still finalizing the GameCase design in preparation for a late 2013 or early 2014 debut. Currently, GameCase is being shown off for the iPad mini, but ClamCase will eventually offer versions designed for other iOS-enabled products. Pricing and detailed specs will be released at a later date.
Until then, the company is accepting sign-ups for notifications at its official website.
Developed by ClamCase, previously known for its line of iPad keyboards, the GameCase snaps onto iOS devices and provides side-mounted grips with fullsized dual-analog thumbsticks, action buttons, triggers, shoulder buttons, and a d-pad. While many facets of the design are still being finalized, exact specs, build materials, etc. The GameCase will connect to iOS devices via Bluetooth and will be powered by a built-in rechargeable lithium-ion polymer battery that ClamCase says will offer a "hefty" battery life. Based on the preliminary renders, however, the GameCase is one of the most full-featured and well-designed mobile controllers we've seen, sporting a large, textured controller grips, a silver finish, and convex, ridged thumbsticks.
Because of iOS 7's unified controller APIs, games won't need to be developed or updated specifically for the GameCase — any game with iOS gamepad support will work. Naturally, certain controls may be disabled if a game only calls for, say, the d-pad and action buttons, but developers won't have to go out of their way to make their titles compatible.
ClamCase is still finalizing the GameCase design in preparation for a late 2013 or early 2014 debut. Currently, GameCase is being shown off for the iPad mini, but ClamCase will eventually offer versions designed for other iOS-enabled products. Pricing and detailed specs will be released at a later date.
Until then, the company is accepting sign-ups for notifications at its official website.
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Wednesday, September 11, 2013
Infinity Blade 3
Chair Entertainment brings its popular trilogy of mobile games to an end on September 18 with the release of Infinity Blade III in the iOS App Store. That’s two days shy of the iPhone 5S’s September 20 launch, and you can expect the game to be optimized for the new phone’s more powerful A7 processor.
Infinity Blade III tweaks the series’ swipe-driven fighting in a number of small ways, starting with the introduction of a second playable character - Infinity Blade II‘s Isa – to join series star Siris on his journey. Siris and Isa have separate level progressions and item inventories for players to build up, and each employs different fighting styles.
The world of Infinity Blade III is larger than those of the previous two games as well, with the story spilling across eight different environments, all of which are accessible from a central hub called The Hideout. Here, players will be able to kick off quests – including the asynchronous ClashMobs multiplayer mode – fuse gems, cook potions, and re-forge mastered items. That last item is a new feature wherein players will be able to reset the level on a particular piece of gear so XP can be earned for it again; more details will be revealed on that “soon,” Chair says.
The $7 game will run on devices as old as the iPad 2 and the iPhone 4/iPod Touch 4, but to take advantage of its 64-bit graphics – the first such iOS game, FYI – you’ll need a 5S.
Infinity Blade III tweaks the series’ swipe-driven fighting in a number of small ways, starting with the introduction of a second playable character - Infinity Blade II‘s Isa – to join series star Siris on his journey. Siris and Isa have separate level progressions and item inventories for players to build up, and each employs different fighting styles.
The world of Infinity Blade III is larger than those of the previous two games as well, with the story spilling across eight different environments, all of which are accessible from a central hub called The Hideout. Here, players will be able to kick off quests – including the asynchronous ClashMobs multiplayer mode – fuse gems, cook potions, and re-forge mastered items. That last item is a new feature wherein players will be able to reset the level on a particular piece of gear so XP can be earned for it again; more details will be revealed on that “soon,” Chair says.
The $7 game will run on devices as old as the iPad 2 and the iPhone 4/iPod Touch 4, but to take advantage of its 64-bit graphics – the first such iOS game, FYI – you’ll need a 5S.
That's right Infinity Blade 3 Is coming out 9/18/13 so just under a week away! but until then enjoy the Infinity Blade III Reborn Trailer
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